The "Getting Started with AGS" tutorials are now available here in a rewritten web-based format, with screenshots and more:
Part 1 - Creating the game, and palette setup
Part 2 - Creating your first room, and testing the game
Part 3 - Hotspots, edges and interactions
Part 4 - Objects, inventory and room options
Part 5 - Global messages and managing inventory
Part 6 - Using the Sprite Manager
Part 7 - Views, loops, characters and cutscenes
Part 8 - Conversations and dialog
Text scripting is introduced in a separate tutorial:
Further tutorials:
GUI Scripting Part 1 - Making a custom Quit GUI