Hotspot interactions
Object interactions
Room interactions
Inventory item interactions
Character interactions
IMPORTANT: When this event is triggered, and if Data is not 99, then the player will lose the inventory item, UNLESS "do not lose inventory items" is checked in the General Settings pane.
NOTE: Because the Data column is used for the event, you cannot use a response which also requires a Data value. You must use a text script to respond in this case.
NOTE: This event is ONLY meant for adjusting things such as object and character placement. Do NOT use this event for any sort of automated intro to the room - use the "Enters Screen After Fade In" event for that instead.